![]() ![]() Winning the war is a case of enduring rather than basking in glory, and its battles emphasise destruction and mass death without feeling voyeuristic or sanitised. TGW is neither jingoistic or moralistic, nor is it coldly dispassionate. It's perhaps unfair to criticise it for repetition and some intermittent sense of futility, since a First World War game without them would defeat the point. It's a purely military game about overcoming massed defences through attrition, both in localised real-time battles, and a turn-based strategic map. The Great War Colon Western Front is about taking the Triple Alliance or Entente through the hell years of 1914-18, or beyond. While that might sound bad, it arguably means that it's balanced an appealing strategic challenge with the grinding theme of trench warfare. ![]() I keep alternating between wanting to play more and feeling weary at the prospect. An accomplished interplay of tactical and strategic challenges with some dissatisfying but thematically appropriate compromises, and poor performance. ![]()
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